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Autodesk Maya

Zbrush & Mudbox

Photoshop

3D Coat

World Machine

xNormal & Crazy Bump

nDo 2 & dDo

UDK

Unity 3D

CryEngine 3

I completed my Advanced Diploma of Professional Game Development Specializing in Game Design & Production at AiE, Melbourne - Awarded December 2013

1st Place in Prop Category of the Construct3D Competition.

Sponsored by Quixel, Marmoset, SketchFab, AiE & Judged by Dave Fletcher – Sony Studios

November 2013 - Post Apocalyptic Ak47
March 2014 - Present
Entrada Interactive - Environment Artist

My Roles Include Creation of Assets, Buildings & Items for the Game Miscreated.

I also do all the UV Mapping & Texturing for the assets I create.

I'm a Passionate 3D Artist Specializing in Environments & Props.

I'm looking for a Full Time Job in Australia or Overseas & aspire to work in a AAA or Mobile Games Studio.

Location: Melbourne, Australia 

Tel: (+61) 03 54289096

Mobile: 0406 941 082

Technical Skills
Software
  • High to Low poly modeling/baking expertise

  • Expertise in both next-gen & mobile-spec asset creation.

  • Painting & Sculpting proficient

  • Proficient working with UDK, Unity & CryEngine 3. Including Shader, Collision & Particle Creation

  • Game Engine Optimization & LOD's

  • Creating Photo-realistic, Hand-drawn & Stylized Textures

  • Rigging, Skinning & Creating Animations in Maya

Profile
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Experience
Accomplishments
Education
January 2012 - December 2013
Academy of Interactive Entertainment
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