Autodesk Maya
Zbrush & Mudbox
Photoshop
3D Coat
World Machine
xNormal & Crazy Bump
nDo 2 & dDo
UDK
Unity 3D
CryEngine 3
I completed my Advanced Diploma of Professional Game Development Specializing in Game Design & Production at AiE, Melbourne - Awarded December 2013
1st Place in Prop Category of the Construct3D Competition.
Sponsored by Quixel, Marmoset, SketchFab, AiE & Judged by Dave Fletcher – Sony Studios
November 2013 - Post Apocalyptic Ak47
March 2014 - Present
Entrada Interactive - Environment Artist
My Roles Include Creation of Assets, Buildings & Items for the Game Miscreated.
I also do all the UV Mapping & Texturing for the assets I create.
I'm a Passionate 3D Artist Specializing in Environments & Props.
I'm looking for a Full Time Job in Australia or Overseas & aspire to work in a AAA or Mobile Games Studio.
Location: Melbourne, Australia
Tel: (+61) 03 54289096
Mobile: 0406 941 082
Technical Skills
Software
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High to Low poly modeling/baking expertise
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Expertise in both next-gen & mobile-spec asset creation.
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Painting & Sculpting proficient
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Proficient working with UDK, Unity & CryEngine 3. Including Shader, Collision & Particle Creation
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Game Engine Optimization & LOD's
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Creating Photo-realistic, Hand-drawn & Stylized Textures
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Rigging, Skinning & Creating Animations in Maya